unreal31.h

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00001 /* Unreal IRCD 3.1.x functions
00002  *
00003  * (C) 2003-2008 Anope Team
00004  * Contact us at info@anope.org
00005  *
00006  * Please read COPYING and README for furhter details.
00007  *
00008  * Based on the original code of Epona by Lara.
00009  * Based on the original code of Services by Andy Church. 
00010  * 
00011  *
00012  */
00013 
00014 /*************************************************************************/
00015 
00016 #define UMODE_a 0x00000001
00017 #define UMODE_h 0x00000002
00018 #define UMODE_i 0x00000004
00019 #define UMODE_o 0x00000008
00020 #define UMODE_r 0x00000010
00021 #define UMODE_w 0x00000020
00022 #define UMODE_A 0x00000040
00023 #define UMODE_g 0x80000000
00024 #define UMODE_x 0x40000000
00025 
00026 #define CMODE_i 0x00000001
00027 #define CMODE_m 0x00000002
00028 #define CMODE_n 0x00000004
00029 #define CMODE_p 0x00000008
00030 #define CMODE_s 0x00000010
00031 #define CMODE_t 0x00000020
00032 #define CMODE_k 0x00000040              /* These two used only by ChanServ */
00033 #define CMODE_l 0x00000080
00034 #define CMODE_c 0x00000400
00035 #define CMODE_A 0x00000800
00036 #define CMODE_H 0x00001000
00037 #define CMODE_K 0x00002000
00038 #define CMODE_L 0x00004000
00039 #define CMODE_O 0x00008000
00040 #define CMODE_Q 0x00010000
00041 #define CMODE_S 0x00020000
00042 #define CMODE_V 0x00040000
00043 #define CMODE_f 0x00080000
00044 #define CMODE_G 0x00100000
00045 #define CMODE_C 0x00200000
00046 #define CMODE_u 0x00400000
00047 #define CMODE_z 0x00800000
00048 #define CMODE_N 0x01000000
00049 #define CMODE_R 0x00000100              /* Only identified users can join */
00050 #define CMODE_r 0x00000200              /* Set for all registered channels */
00051 
00052 #define DEFAULT_MLOCK CMODE_n | CMODE_t | CMODE_r
00053 
00054 void unreal_set_umode(User * user, int ac, char **av);
00055 void unreal_cmd_svsnoop(char *server, int set);
00056 void unreal_cmd_remove_akill(char *user, char *host);
00057 void unreal_cmd_topic(char *whosets, char *chan, char *whosetit, char *topic, time_t when);
00058 void unreal_cmd_vhost_off(User * u);
00059 void unreal_cmd_akill(char *user, char *host, char *who, time_t when,time_t expires, char *reason);
00060 void unreal_cmd_svskill(char *source, char *user, char *buf);
00061 void unreal_cmd_svsmode(User * u, int ac, char **av);
00062 void unreal_cmd_372(char *source, char *msg);
00063 void unreal_cmd_372_error(char *source);
00064 void unreal_cmd_375(char *source);
00065 void unreal_cmd_376(char *source);
00066 void unreal_cmd_nick(char *nick, char *name, char *modes);
00067 void unreal_cmd_guest_nick(char *nick, char *user, char *host, char *real, char *modes);
00068 void unreal_cmd_mode(char *source, char *dest, char *buf);
00069 void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real, char *modes);
00070 void unreal_cmd_kick(char *source, char *chan, char *user, char *buf);
00071 void unreal_cmd_notice_ops(char *source, char *dest, char *buf);
00072 void unreal_cmd_notice(char *source, char *dest, char *buf);
00073 void unreal_cmd_notice2(char *source, char *dest, char *msg);
00074 void unreal_cmd_privmsg(char *source, char *dest, char *buf);
00075 void unreal_cmd_privmsg2(char *source, char *dest, char *msg);
00076 void unreal_cmd_serv_notice(char *source, char *dest, char *msg);
00077 void unreal_cmd_serv_privmsg(char *source, char *dest, char *msg);
00078 void unreal_cmd_bot_chan_mode(char *nick, char *chan);
00079 void unreal_cmd_351(char *source);
00080 void unreal_cmd_quit(char *source, char *buf);
00081 void unreal_cmd_pong(char *servname, char *who);
00082 void unreal_cmd_join(char *user, char *channel, time_t chantime);
00083 void unreal_cmd_unsqline(char *user);
00084 void unreal_cmd_invite(char *source, char *chan, char *nick);
00085 void unreal_cmd_part(char *nick, char *chan, char *buf);
00086 void unreal_cmd_391(char *source, char *timestr);
00087 void unreal_cmd_250(char *buf);
00088 void unreal_cmd_307(char *buf);
00089 void unreal_cmd_311(char *buf);
00090 void unreal_cmd_312(char *buf);
00091 void unreal_cmd_317(char *buf);
00092 void unreal_cmd_219(char *source, char *letter);
00093 void unreal_cmd_401(char *source, char *who);
00094 void unreal_cmd_318(char *source, char *who);
00095 void unreal_cmd_242(char *buf);
00096 void unreal_cmd_243(char *buf);
00097 void unreal_cmd_211(char *buf);
00098 void unreal_cmd_global(char *source, char *buf);
00099 void unreal_cmd_global_legacy(char *source, char *fmt);
00100 void unreal_cmd_sqline(char *mask, char *reason);
00101 void unreal_cmd_squit(char *servname, char *message);
00102 void unreal_cmd_svso(char *source, char *nick, char *flag);
00103 void unreal_cmd_chg_nick(char *oldnick, char *newnick);
00104 void unreal_cmd_svsnick(char *source, char *guest, time_t when);
00105 void unreal_cmd_vhost_on(char *nick, char *vIdent, char *vhost);
00106 void unreal_cmd_connect(int servernum);
00107 void unreal_cmd_svshold(char *nick);
00108 void unreal_cmd_release_svshold(char *nick);
00109 void unreal_cmd_unsgline(char *mask);
00110 void unreal_cmd_unszline(char *mask);
00111 void unreal_cmd_szline(char *mask, char *reason, char *whom);
00112 void unreal_cmd_sgline(char *mask, char *reason);
00113 void unreal_cmd_unban(char *name, char *nick);
00114 void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick);
00115 void unreal_cmd_svid_umode(char *nick, time_t ts);
00116 void unreal_cmd_nc_change(User * u);
00117 void unreal_cmd_svid_umode2(User * u, char *ts);
00118 void unreal_cmd_svid_umode3(User * u, char *ts);
00119 void unreal_cmd_eob();
00120 int unreal_flood_mode_check(char *value);
00121 void unreal_cmd_jupe(char *jserver, char *who, char *reason);
00122 int unreal_valid_nick(char *nick);
00123 void unreal_cmd_ctcp(char *source, char *dest, char *buf);
00124 

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